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  • Dr. habil Patrícia Gouveia (Faculty)

    Associate Professor, University of Lisbon, Faculty of Fine Arts

    Interactive Technologies Institute, Laboratory of Robotics and Engineering Systems (ITI/LARSyS)

    Academia profile - ITI profile

    [email protected]

    PATRÍCIA GOUVEIA is an artist, designer, scholar, and curator with over twenty years of research experience in arts, design, gaming, and interaction. Her research focuses on games, playful media, interactive fiction, digital arts, and speculative feminism as places of convergence. She is an Associate Professor at the University of Lisbon Fine Arts Faculty (Faculdade de Belas-Artes da Universidade de Lisboa, FBAUL) and an integrated researcher at ITI, Interactive Technologies Institute at LARSyS, Laboratory of Robotics and Engineering Systems (ITI/LARSyS) at Instituto Superior Técnico (IST) in Lisbon. Co-creator of the project Game Arts and Gender Equity and co-curator of the Playmode exhibitions in four major cities in Brazil (CCBB 2019-2023: Belo Horizonte, Rio de Janeiro, São Paulo, and Brasília) and in Lisbon, Portugal (MAAT 2016-2019).


    Dr. Teresa Veiga Furtado (Faculty)

    Associate Professor, University of Évora, School of Arts

    Interactive Technologies Institute, Laboratory of Robotics and Engineering Systems (ITI/LARSyS), CHAIA

    UÉvora profile - ITI profile

    [email protected]

    TERESA VEIGA FURTADO is an artist, Associate Professor at the Department of Visual Arts and Design at the University of Évora (UÉ), an integrated member at the Center for Art History and Artistic Research (CHAIA/UÉ) and an associate member at the Interactive Technologies Institute at the Laboratory for Robotics and Engineering Systems (ITI-LARSyS), and the Centre for Research and Studies in Fine Arts at the Faculty of Fine Arts of the University of Lisbon (CIEBA-FBAUL). Her research areas are Multimedia, Net Art, Gender Studies and Participatory Art. In 2023 she completed a PhD thesis in Fine Arts-Multimedia, at FBAUL, entitled "Net art and gender equality: co-creation with women from shelters" and in 2014 a PhD Thesis in Sociology, at NOVA FCSH, entitled "Women's Video Art: Our Bodies, Our Selves”. She curated exhibitions such as Gender in Art", with Aida Rechena, at National Museum of Contemporary Art (MNAC-Chiado), 2017-18, and integrates Digitálias, a women art collective with Associação Ser Mulher, Évora, and coordinates the research project “Digital Basket: multimedia laboratories for gender equality”.


    Dr. Luciana Lima

    Junior researcher

    IST-ID, Interactive Technologies Institute, Laboratory of Robotics and Engineering Systems (ITI/LARSyS)

    LinkedIn profile - ITI profile

    [email protected]

    LUCIANA LIMA has a PhD in Psychology from the University of Porto, Portugal (2018). She is an integrated researcher at the Interactive Technologies Institute (ITI/LARSyS). Her academic background includes Arts, Education Sciences and Psychology. She has more than ten years of teaching experience in Brazilian universities. She was a guest professor in the Game Design and Digital Animation undergraduate course at the School of Media Arts and Design of the Polytechnic Institute of Porto (2017-2019). In 2023, she published the book “Thinking Gender through Digital Games”, where she presents the results of the research carried out between 2020 and 2023 in the scope of her post-doctoral studies in Multimedia Art at the Faculty of Fine Arts of the University of Lisbon. Her main research interests involve gender equity in technological areas, diversity and inclusion in the digital games industry, and the hegemony of games as an interactive, technological, and artistic cultural product.


    Dr. Terhi Marttila

    Postdoctoral fellow

    IST-ID, Interactive Technologies Institute, Laboratory of Robotics and Engineering Systems (ITI/LARSyS)

    Website - ITI profile

    [email protected]

    TERHI MARTTILA is an artist and researcher who appropriates programming, language, voice and, more recently, game engines to make things that meander at their crossroads. She works predominantly in the digital realm, creating works that exist as web pages. The thematic concerns of her work escape pinpointing, emerging as she makes her way through the world. Terhi completed her PhD in digital media in 2022 (University of Porto) under the supervision of Dr. Patrícia Gouveia and Dr. Diamantino Freitas. She holds a Master's in art education (University of Lapland). Terhi is currently a postdoctoral researcher at the Interactive Technologies Institute (in the eGames lab project). Her work has been published in the Electronic Literature Collection 4, at ISEA 2024, ELO 2023 and ELO 2022, Revista Saca, taper#11, the digital review #3, The New River, nokturno.fi and raum.pt as well as at various academic conferences and journals.


    Dr. Anna Rebecca Unterholzner

    Postdoctoral fellow

    Interactive Technologies Institute, Laboratory of Robotics and Engineering Systems (ITI/LARSyS)

    Website - ITI profile

    [email protected]

    ANNA REBECCA UNTERHOLZNER (aru) is an artist, researcher and lecturer. She holds a Bachelor's degree (BSc) in Economics and Social Sciences from the WU Vienna, Austria, a Master's degree (MSc) in Philosophy from the University of Luxembourg and a Doctorate (Ph.D.) in Multimedia Arts from the Faculty of Fine Arts of the University of Lisbon, Portugal. She is currently a post-doctoral researcher at the eGames Lab and the Interactive Technologies Institute (ITI/LARSyS), Portugal and teaches at the Macromedia University of Applied Sciences, Germany. She is interested in affect theory, emotions, feelings, gender studies, neuroaesthetics, and somatic & transdisciplinary art practices.


    Diana Carvalho

    PhD student

    Faculty of Fine Arts, Universityf of Lisbon, Interactive Technologies Institute, Laboratory of Robotics and Engineering Systems (ITI/LARSyS)

    Website - ITI profile

    [email protected]

    DIANA CARVALHO is a researcher and artist. She holds a degree in Painting and a Master in Contemporary Artistic Practices by Faculty of Fine Arts, University of Porto. Currently she is a PhD Candidate in Fine Arts/Multimedia Art by Faculty of Fine Arts, University of Lisbon, under a PhD studentship funded by Fundação para a Ciência e Tecnologia (FCT), with a research focused on images production, from the different human and machine points of view, as subjective and objective gazes, relating this with the transmedia presence in contemporary artistic practices. She's a researcher at ITI, Interactive Technologies Institute at LARSyS, Laboratory of Robotics and Engineering Systems (ITI/LARSyS) at Instituto Superior Técnico (IST) in Lisbon, and also integrated the GAGE (Game, Art and Gender Equity) research project team, between 2021 and 2013. Her artwork has been shown since 2009 in solo and group exhibitions. In 2012 she was awarded the prize BES Revelation. She has participated in art residencies in Clermont-Ferrand, Budapest, and Porto from 2017 onwards.


    Tiago Mindrico

    PhD student

    Faculty of Fine Arts, Universityf of Lisbon, Interactive Technologies Institute, Laboratory of Robotics and Engineering Systems (ITI/LARSyS)

    Website - ITI profile

    [email protected] | [email protected]

    TIAGO MINDRICO is a doctoral candidate in Fine Arts at the Faculty of Fine Arts, University of Lisbon, with a specialization in multimedia art. His research is distinguished by a methodological framework that incorporates ludic and speculative workshops designed to foster critical socio-political inquiry. He has conducted these workshops across diverse international contexts, including Portugal, Greece, and Kenya, where he integrates speculative design, extended reality (XR) experiences, and critical play to interrogate and engage with complex socio-political issues.


    Rafaela Nunes

    PhD student

    Faculty of Fine Arts, Universityf of Lisbon, Interactive Technologies Institute, Laboratory of Robotics and Engineering Systems (ITI/LARSyS)

    Website - ITI profile

    [email protected]

    RAFAELA NUNES is an artist and researcher currently studying for a PhD in Multimedia Art at the Faculty of Fine Arts of Lisbon, where she completed her Master's degree in Painting. She is part of the Interactive Technologies Institute (ITI/LARSyS) and the eGames Lab. Her transmedia practice-based research intersects painting with digital technologies, exploring speculative futures through the creation of hybrids, combining practices like painting, programming, sculpture and artificial intelligence. Her research focuses on understanding how posthumanism transforms creative practices' paradigms.


    Lorena Ramos

    PhD student

    Faculty of Fine Arts, University of Lisbon, Interactive Technologies Institute, Laboratory of Robotics and Engineering Systems (ITI/LARSyS)

    ITI profile

    [email protected]

    LORENA RAMOS is a PhD student at the Faculty of Fine Arts (ULisboa). Her academic and artistic research has always been focused on the deviant - her graduation project was a practical investigation about monsters, and her master's degree was focused on the representation of the female in art, pointing out the default association between female and monstrous. Nowadays, she researches the history of witches in Portugal and Brazil. Throughout these investigations, she has often involved technology and the internet in her artistic production, at times proposing the use of social media as a support and other times creating digital illustration and animation in video and GIF formats.


    Nuno Baptista

    Master's student in multimedia art

    Faculty of Fine Arts, University of Lisbon

    Website - ITI profile

    [email protected]

    NUNO LUÍS GAMITO BAPTISTA holds a Bachelor's degree in Multimedia Art, specializing in Digital Drawing, from the Faculty of Fine Arts (University of Lisbon). He has undertaken projects aimed at challenging and deconstructing urban landscapes through various dynamics within digital environments, drawing inspiration from fractals. Currently, he is a master's student in Multimedia Art at the same institution, focusing on Interactive Arts under the supervision of Professor Patrícia Gouveia. His artistic research centres on the study and creation of landscapes, with the goal of exploring the evolution and corruption of landscapes. He aims to question the limits of the digital medium and humanity's impacts on the finite resources of the world through an art-centric lens, combining procedural modelling and simulation techniques with research about the medium, discipline and tradition of the landscape.