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  • Forthcoming

    Unterholzner, A. R. (2024). BBK Annual exhibition. Galerie der Künstler*innen, Munich, Germany. December 7, 2024 - January 11, 2025. (group exhibition)

    2024

    Marttila, T. (2024). Pedra, pena, pássaro. Invited artist for group exhibition in the context of the research project Ver a Árvore da floresta - Ler a Poesia de António Ramos Rosa à Distância (PI Bruno Ministro), Instituto Pernambuco, Porto, Portugal, 17 October - 15 November. project website (group exhibition)

    Unterholzner, A. R. (2024). Womb feelings at Group Show Let us Hear HER VOICE. ISOLART Gallery, Florence, Italy, October 2024. (group exhibition)

    Gouveia, P. (2024). Playful Practices and Innovation. S3 Summit, Smart Specialization Strategy (Innovation with a Purpose), Praia da Vitória, Terceira Island, Azores, September 19. https://s3-summit.azores.gov.pt/ (communication)

    Marttila, T. (2024). Performative writing through permutations and the switching of subjectivities in Time, diffracted. Talk at ELO2024 conference, July 15. watch online (communication)

    Marttila, T. (2024). Time, diffracted. Art exhibition of ELO2024, July 13 - 16. visit the online exhbition (group exhibition)

    Unterholzner, A. R. (2024). Residency at Terra Alta, Colares, Portugal, July. (residency)

    Carvalho, D. (2024). Experimental Film Selection Committee for the 32nd edition of Curtas Vila do Conde - International Film Festival, July 12 - 21. (jury)

    Mindrico, T. (2024). Reimagining Public Space: sustainability through speculative civics. Presented at LARSyS Annual Meeting, July 11-12. (poster)

    Marttila, T. (2024). Time, diffracted. Artwork session in ITI/LARSyS annual meeting, July 11-12. (artwork)

    Ramos, Lorena, Costa, I., Bonzinho, C. (2024). Individual professional path presentation and roundtable on animation as an artistic expression. CONFIA Weekend, IPCA Barcelos, July 6. (communication)

    Ramos, Lorena, Costa, I., Bonzinho, C., Lima, L., Marttila, T., Correia, S., Gouveia, P and Gouveia, M. (2024). “(In)Visible Women: Multidisciplinary Creation and Collaborative Research in Transmedia Art and Gaming in Portugal”. ISEA 2024, Brisbane, Australia. June 24 (communication)

    Marttila, T. (2024). Speaking in loops that change - writing for the wandering listener in Time, diffracted. ISEA 2024, June 24. watch online (communication)

    Marttila, T. (2024). Time, diffracted. Art exhibition of ISEA2024 conference, June 24 - 29. https://isea2024.isea-international.org/time-diffracted/ (group exhibition)

    Nunes, R. & Mindrico, T. (2024). Generative artificial intelligence potentialities in the creative field - lecture at International Consumer Research and Testing, Portuguese Association for Consumer Protection (DECO PROteste) head office, June 19. (communication)

    Unterholzner, A. R. (2024). Artist residency at Córtex Frontal, Arraiolos, Portugal, June. (residency)

    Lima, L. (2024). MNEMA. Guest Speaker at the Panel Presentation of the Short Film “Mnema” by APCA Madeira. Galeria Tratuário, Funchal, Portugal, May 23. (communication)

    Lima, L. (2024). How to Have a Room of Your Own: Feminist Reflections From an Autofiction. Biblioteca Jorge Araújo, Colégio dos Leões, Évora University [Universidade de Évora], Portugal. Multimedia and Transmedia Practices: Seminar on Initiation to Artistic Research, organized by Patrícia Gouveia and Teresa Furtado, May 17. (communication)

    Mindrico, T. (2024). How to play: A Speculative Way into Civic Media [Como brincar: Um caminho especulativo para os média cívicos]. Biblioteca Jorge Araújo, Colégio dos Leões, Évora University [Universidade de Évora], Portugal. Multimedia and Transmedia Practices: Seminar on Initiation to Artistic Research, organized by Patrícia Gouveia and Teresa Furtado, May 17. (communication)

    Unterholzner, A. R. (2024). How to play with Emotions and Senses: An interactive Lecture on Neuroaesthetics. [Como jogar com as emoções e os sentidos: Uma palestra interactiva sobre Neuroestética]”. Biblioteca Jorge Araújo, Colégio dos Leões, Évora University [Universidade de Évora], Portugal. Multimedia and Transmedia Practices: Seminar on Initiation to Artistic Research, organized by Patrícia Gouveia and Teresa Furtado, May 17. (communication)

    Marttila, T. (2024). How to write on digital surfaces - expanded writing practices by digital artists. Biblioteca Jorge Araújo, Colégio dos Leões, Évora University [Universidade de Évora], Portugal. Multimedia and Transmedia Practices: Seminar on Initiation to Artistic Research, organized by Patrícia Gouveia and Teresa Furtado, May 17. (communication)

    Carvalho, D. (2024). How to be visible and invisible: transmedia in visual arts practices. Biblioteca Jorge Araújo, Colégio dos Leões, Évora University [Universidade de Évora], Portugal. Multimedia and Transmedia Practices: Seminar on Initiation to Artistic Research, organized by Patrícia Gouveia and Teresa Furtado, May 17. (communication)

    Marttila, T. (2024). Authoring a GitHub website. Workshop at New Media Writing Prize Unconference, May 14. materials online (workshop)

    Lima, L. (2024). How to Have a Room of Your Own: Feminist Reflections From an Autofiction [Como Ter um Quarto Só Seu: Reflexões Feministas a Partir de Uma Autoficção]. Guest Lecture at the Fine Arts Faculty, Lisbon University, within the scope of the curricular units Transmedia Questions (Master of Multimedia Art) and Interactive Systems (Degree of Multimedia Art), May 7 - 8. (guest lecture)

    Unterholzner, A. R. (2024). How to play with Emotions and Senses: An interactive Lecture on Neuroaesthetics. [Como jogar com as Emoções e os Sentidos: Uma Palestra interactiva sobre Neuroestética.]. Fine Arts Faculty, Lisbon University, within the scope of the curricular units Transmedia Questions (Master of Multimedia Art) and Interactive Systems (Degree of Multimedia Art), April 16- 17. (guest lecture)

    Marttila, T. (2024). How to write on digital surfaces - expanded writing practices by digital artists. Fine Arts Faculty, Lisbon University, within the scope of the curricular units Transmedia Questions (Master of Multimedia Art) and Interactive Systems (Degree of Multimedia Art), April 8 - 9. (guest lecture)

    Ramos, L. (2024). Animation as a Way of Increasing the Visibility of Women in the Digital Games Sector in Portugal. Communication presented at the Ink and Motion #2 International Conference on Animation and Comics. Universidade Católica Portuguesa, Arts School, Porto, Portugal, March 22 - 23. (communication) https://artes.porto.ucp.pt/en/art-center/conferencias/ink-and-motion-2-international-conference-animation-and-comics/program

    Baptista, N. (2024). Encapsulated Horizon: Exploring the Evolution and Corruption of the Landscape at the Intersection of Experimental Animation, Hybridization and New Media. Ink and Motion #2 International Conference on Animation and Comics, Escola das Artes da Universidade Católica do Porto, março 21-23. https://artes.porto.ucp.pt/en/art-center/conferences/ink-motion-2024/program (communication)

    Mindrico, T. (2024). How to play: A Speculative Way into Civic Media [Como brincar: Um caminho especulativo para os média cívicos.]. Fine Arts Faculty, Lisbon University, within the scope of the curricular units Transmedia Questions (Master of Multimedia Art) and Interactive Systems (Degree of Multimedia Art), March 12 - 13. (guest lecture)

    Carvalho, D. (2024). How to be visible and invisible: transmedia in visual arts practices. Fine Arts Faculty, Lisbon University, within the scope of the curricular units Transmedia Questions (Master of Multimedia Art) and Interactive Systems (Degree of Multimedia Art), March 5 - 6. (guest lecture)

    Marttila, T. (2024). zzz. Digital artwork. Published in Revista SACA, March 1. https://revistasaca.substack.com/p/zzz (group exhibition)

    Lima, L. (2024). Pensar o Género a Partir dos Jogos Digitais. Communication presented at the III Congresso Internacional do Centro Interdisciplinar de Estudos de Género. Instituto Superior de Ciências Sociais e Políticas (ISCSP), Lisbon University. January 31 - February 2. (communication)

    Unterholzner, A. R. (2024). "Free", LOVE, Group Exhibition, Exhibizone, Canada, online. February - March 5. (group exhibition)

    Mindrico, T. (2024). Cassandra 2.0 - Community Mapping through a Digital Ludic Urban Experience. XII Graduate Conference in Culture Studies: Space Oddity. Universidade Católica Portuguesa, Faculdade de Ciências Humanas, January 27. https://fch.lisboa.ucp.pt/events/xii-graduate-conference-culture-studies-space-oddity-77811 (workshop)

    Marttila, T. and Zepka, E. (2024). Open Science and Art: Collective Play and Accountable Worlds. Create-a-thon at ELO UnConference, January 18. (workshop)

    Gouveia, P. (2024). Co-curator of four exhibitions (Playmode Brazil) for Brazil Bank Cultural Centers (CCBB) in Belo Horizonte (30.03 to 06.06.2022), Rio de Janeiro (19.07 to 12.10.2022), São Paulo (25.10 to 16.01.2023) and Brasília (06.02 to 02.04.2023). https://ccbb.com.br/programacao-digital/playmode-tour-virtual/ (project)

    Gouveia, P. & Lima, L. (2020-2024). Game Art and Gender Equity (GAGE) Project. This project was awarded the third prize Inspira a female talent retention program in IT, Computer Engineering Department, Coimbra University Science and Technology Faculty [Departamento de Engenharia Informática (DEI) da Faculdade de Ciências e Tecnologia da Universidade de Coimbra (FCTUC)]. https://gage1.webflow.io/ (project)

    2023

    Marttila, T. (2023). Infinite scroll. Digital artwork. Published in taper#11. https://taper.badquar.to/11/infinite_scroll.html (group exhibition)

    Ramos, L. (2023). Oficina de Criação de GIFs. Festival Casa Cria, Casa do Brasil em Lisboa, December 11. (workshop)

    Gouveia, P. (2023). Rupture, the passion market: why love is not fashionable (1998), Mix media interactive installation: 2 digital paintings and 1 neon, 12 postcards and an interactive CD-ROM. VIII Art of Research Conference, Re-interpreting narratives. Aalto University, Finland, November 30. (communication)

    Lima, L., & Marttila, T. (2023). Games I Have Never Played: Digital Works Made by Portuguese Women (1980 - 2000). Workshop. 13th International Conference, VJ 2023, Aveiro, Portugal, November 28 - 30. materials online (workshop)

    Lima, L. (2023). Presentation of the book “Pensar o Género a partir dos Jogos Digitais”. Imagens do Real Imaginado, Evocações. Ciclo de Fotografia, Cinema e Multimédia. Escola Superior de Media, Arts, and Design (ESMAD - Instituto Politécnico do Porto). November 07 - 11 2024. materials online (communication)

    Mindrico, T. (2023). Playful Revolution: Integrating ludic design and art in civic media for social and environmental transformation. Narratologies, Athens, Greece. Under the project Communities and Artistic Participation in Hybrid Environment (CAPHE), Communication, Media, Film and Theatre Studies; Fine Arts and Design; Music and Dance; Environmental and Urban Planning, MARIE SKŁODOWSKA-CURIE ACTIONS, HORIZON-MSCA-SE-2021 Horizon Europe (HORIZON-MSCA-2021-SE-01), November 28. (communication)

    Lima, L. (2023). Round table on Women and Video Games. A debate between female professionals and students from the different disciplines involved in video game production, to discuss female representation in the video game industry. Biblioteca de Marvila, Lisbon, Portugal. Bibliogamers, October 20 - 22. (debate)

    Furtado, T.V. (2023). Group exhibition as part of the project AAA+8: Mulheres, Saberes Práticos e o Montado [AAA+8: Women, Practical Knowledge and the cork oak forest], Casa do Montado. Participation with the piece Puzzle PeçasDelas [Puzzle HerPieces], Mixed media on canvas, magnets, wooden box and metal plate, 110 x 110 cm, October 7 - 31 (group exhibition)

    Gouveia, P. (2023). How interaction, participation, gaming, and feminism can generate change. Athens University Department of Informatics & Telecommunications, Communities and Artistic Participation in Hybrid Environment (CAPHE) research project, October 6. (communication)

    Mindrico, T. (2023). Ludic Urban Experience [Cassandra] case study: community mapping workshop framework. URBEXPLORERS Conference, Tesserae Urban Social Research, Berlin, Germany, September 28. (communication)

    Mindrico, T. (2023). Cassandra: A Case Study on the Ludic Urban Experience - Unveiling a Framework for Community Mapping Workshops Promoting Sustainability. Presented at MIT Portugal Annual Conference, September 22. (poster)

    Mindrico, T. & Queirós, M. (2023). How does the ViViDo Platform empower and support connections? The Perspective of the National Network for Support to Victims of Domestic Violence. 3rd Digital Geographies Conference: can digital technologies bring hope to vulnerable territories?. Center for Geographical Studies (CEG), Institute of Geography and Spatial Planning of the University of Lisbon (IGOT-UL). Lisbon, Portugal, September 11. (communication)

    Gouveia, P. (2023). How interaction, participation, gaming, and feminism can generate change. Faculty of Computerand Information Sciences, Northumbria University Newcastle upon Tyne, UK, Dcitizens research project, July 25. (pitch communication)

    Marttila, T. (2023). Gray hairs. Performance and Artwork at ELO 2023, July 12 - 15. visit the online exhibition (performance and group exhibition)

    Carvalho, D. (2023). Too much of a good thing. Ilha, Lisbon, June 30 - July 15. (group exhibition)

    Gouveia, P. (2023). Cyberfeminism, net.art and the spread of digital culture, from cyber feminism to techno feminism, POR-POL NET, Contemporary Net Art Colloquium, Lisbon University Arts and Humanities Faculty [Faculdadede Letras da Universidade de Lisboa], June 23. (communication)

    Carvalho, D. (2023). A ground of images. Conversas Lisboa, June 14. (communication)

    Gouveia, P. & Lima, L. (2023). Round table: the women in tech experts' voices [Mesa redonda: a voz das especialistas em women in tech], Auditório do CCCI e on-line, Aveiro University [Universidade de Aveiro], May 17. (debate)

    Marttila, T. (2023). Gray hairs. Digital artwork. Published in The New River. https://thenewriver.us/2407-2/ (group exhibition)

    Carvalho, D. (2023). Wireless. Córtex Frontal, Arraiolos, April 30 - May 12. (group exhibition)

    Gouveia, P. (2023). How ludic culture stimulates education [Como a cultura lúdica estimula a educação], 15º Portuguese Teachers Association National Meeting [15º Encontro Nacional da Associação de Professores de Português, Museu e Fundação Oriente Lisboa, April 11. (keynote)

    Furtado, T. V. (2024). A arte como arma. Os 50 anos do 25 de abril de 1974 pelo olhar criativo de jovens estudantes de artes visuais [Art as a weapon. The 50th anniversary of 25 April 1974 through the creative eyes of young visual arts students]. In Rute Marchante Pardal, MOSTRA (QUEIXA) DAS ALMAS JOVENS (NÃO) CENSURADAS. O meu. O seu 25 de Abril. 50 Anos de Abril, p. 73. Évora: SBID - Serviços de Biblioteca e Informação Documental, da UÉ. ISBN: 978-972-778-386-1. (group exhibition)

    Mindrico, T. (2023). Seminar with Anthony Mbatia, from Kenya, (Founder and Lead Developer, Auravision Interactive), on the theme VR and Mobile Apps for Health: Use cases and impact in the context of Kenyan Surgical Service delivery.” (2023/03/15 - 2023/03/15) Instituto Politécnico de Leiria Escola Superior de Artes e Design das Caldas da Rainha, Portugal, March 15. (workshop)

    Furtado, T. V. (2024). 8+2 Exposição LIVROS DE ARTISTA | 8 MARÇO Dia Internacional da Mulher. Group exhibition, Biblioteca do Colégio Espírito Santo, UÉ. Participation with artist book Páginas Delas [Her Pages], mixed media, variable size (open 17 x 200 cm), March 8 - May 5. (group exhibition).

    Mindrico, T. (2023). Speculative UX: Hybrid-Spaces in Art and Design. Kenyatta University, Nairobi, Kenya. Under the project Communities and Artistic Participation in Hybrid Environment (CAPHE), Communication, Media, Film and Theatre Studies; Fine Arts and Design; Music and Dance; Environmental and Urban Planning, MARIE SKŁODOWSKA-CURIE ACTIONS, HORIZON-MSCA-SE-2021 Horizon Europe (HORIZON-MSCA-2021-SE-01), February 21. (workshop)

    Mindrico, T. (2023). Ludic hybrid-space experiences in education: Which skills can transmedia game-based learning projects teach?. Presented at New Coordinates for Creative Hybrid Space-Experiences, February 17. (poster)

    Mindrico, T. (2023). Unitary urbanism through the lens of ludification: An artistic project promoting inclusion and accessibility in public space. Kenyatta University, Nairobi, Kenya. Under the project Communities and Artistic Participation in Hybrid Environment (CAPHE), Communication, Media, Film and Theatre Studies; Fine Arts and Design; Music and Dance; Environmental and Urban Planning, MARIE SKŁODOWSKA-CURIE ACTIONS, HORIZON-MSCA-SE-2021 Horizon Europe (HORIZON-MSCA-2021-SE-01), February 13. (communication)